


MEDIEVAL 2 TOTAL WAR MOD STAINLESS STEEL 4.1 DOWNLOAD UPGRADE
A silver mine complex upgrade will pay for itself in 12 years. The 1400 florin investment to build this mine is quite substantial and this complex should be built only if there is money to spare. The silver mine complex is an upgrade of the basic silver mine and produces double the income (300 florins). Requirements: Silver Mine (replaces Silver Mine).A silver mine will pay for itself in 7 years. It produces a decent amount of income (150 florins) for a fairly moderate sized investment. The silver mine is a fairly expensive but lucrative mine to build. A copper mine complex upgrade will pay for itself in 12 years. At 900 florins, this mine represents requires a substantial investment. The copper mine complex is an upgrade of the basic copper mine and produces double the income (200 florins). Requirements: Copper Mine (replaces Copper Mine).A copper mine will pay for itself in 7 years. It produces a modest amount of income (100 florins) but is rather inexpensive to build. The copper mine is the second smallest and second cheapest of all the mines. A salt mine complex upgrade will pay for itself in 12 years. The salt mine complex is an upgrade of the basic salt mine and produces double the income (100 florins). Requirements: Salt Mine (replaces Salt Mine).A salt mine will pay for itself in 7 years. It produces a very small amount of income (50 florins) but is very cheap to build. The salt mine is the smallest and cheapest of all the mines. Mines all produce a fairly small, but steady trickle of income. You can only build mines in provinces which have deposits of these natural resources in them. Acumen, droughts, corrupt governors, taxation levels all have no effect on mine income. Mine income is very stable and is not affected by any other factor. Ports will generate a small amount of income if a foreign power is selling goods to your province, however this income is tiny normally 5-15 florin. If there are trade goods in the province ports are needed for those goods to be sold abroad. Your armies can move from one port to another, provided you have a string of ships between the two ports, and there are no hostile ships in the way. Agents can jump from a province with a port to any other province with a port. Requirements: Province must be on sea coast.Border Forts give your population an even greater sense of security and thus a larger boost to happiness (+30 boost). They also act like you have a spy in your province enemy spies and assassins can be caught while they are in a province with border forts. Requirements: Watch Tower (replaces Watch Tower)īorder Forts have the same ability to see into neighboring provinces as Watch Towers do.Watch towers let you see into neighboring provinces, letting you examine in detail the troops and buildings located there. They give your population an increased sense of security and increases happiness (+20 boost). Watch towers are a basic, cheap building which should be placed in every province.
